Mini Space is a spiritual sequel to my PICO-8 shmup Space 8, rebuilt from the ground up in Godot. Everything from Space 8 is here — plus expanded mechanics, new visuals, and a proper progression system.

What's In This Release:

  • Classic vertical scrolling shoot-em-up with tight arcade feel
  • Asteroids (3 sizes × 3 hardness levels), comets (5 colors with unique powerup drops), enemies that shoot back, and black holes with real gravity physics
  • Energy-based shield system with drain, recharge, and cooldown
  • Station hub between missions with a shop — upgrade fire rate, add gun barrels, expand hull, unlock shields, and repair damage
  • Procedurally generated mission names and escalating difficulty across rounds
  • Persistent highscores across 3 difficulty modes (Easy, Normal, Veteran)
  • 5 collectible powerups: hull repair, shield charges, rapid fire, magnet aura, and screen-clearing bombs
  • Full controller support with animated button icons throughout every menu
  • In-game help pages covering controls, obstacles, the shop, and gameplay tips

Controls:

  • Move: Arrow Keys / WASD (or D-Pad / Left Stick)
  • Shoot: Space / Enter (or A / Cross)
  • Shield: Tab (or RT / R2 / ZR)
  • Pause: Esc (or Start / Menu)

Development log

Leave a comment

Log in with itch.io to leave a comment.