Mini Space is a spiritual sequel to my PICO-8 shmup Space 8, rebuilt from the ground up in Godot with expanded mechanics and improved visuals. If you want to see where this game is headed, I highly recommend playing Space 8 first - it's a complete experience that shows the core loop I'm building toward.


What's Here:

  • Classic vertical scrolling shoot-em-up gameplay
  • Multiple obstacle types: asteroids (3 sizes and 3 materials), comets (in 4 colors), and deadly black holes with gravity physics
  • Mission-based progression with increasing difficulty
  • Cumulative scoring and credit system
  • Station hub between missions
  • Dynamic difficulty scaling across rounds

What's Missing (But Coming!): This is an incomplete submission - I vastly underestimated the work required to rebuild Space 8 with more robust systems. The planned shop and powerup system isn't implemented yet, which would have made the "overpowered" theme much clearer. I'm continuing development post-jam and would love feedback on what's here!

This is my second game jam (first was PVGD Pico Jam 2025 where I made Space 8). The goal was to address feedback from that first game while working in a less constrained engine. Scope creep got me again, but I'm grateful for the jam pressure to get this started!

Controls:

  • Move: Arrow Keys / WASD (or Left Stick / D-Pad)
  • Shoot: Enter / Space (or Xbox A, PlayStation Cross (✕), Nintendo B)
  • Shield: Tab (or Xbox RT, PlayStation R2, Nintendo ZR)
  • Pause: Esc (or Xbox Menu/View, PlayStation Options/Start, Nintendo +)
Published 10 days ago
StatusReleased
PlatformsHTML5
AuthorIan Skelskey
GenreShooter
Made withGodot

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