
Software Engineer, Pixel Artist, and Retro Game Developer
Hi, I’m Ian — a software engineer, pixel artist, and game developer.
I make retro-inspired games, pixel art, and small interactive experiments, often using tools like PICO-8, Godot, Aseprite, and React. My creative work is usually built around constraints: tiny palettes, limited resolutions, simple mechanics, and polished little details.
Professionally, I work on open-source library software and developer tools, but itch.io is where I share my games, prototypes, and playful side projects.
You can also find my broader software and creative work on my portfolio and GitHub.